Game of Thrones (Telltale) review

Game of Thrones (Telltale) review

Game of Thrones (Telltale) review

by November 17, 2015

When you play the game of thrones, you win or you die. Sounds simple enough, and if you’re a fan of the show, you’ve probably rolled your eyes at characters who lost all manner of honor and body parts when they were too dumb to figure it out. But it gets a lot harder when it’s you in the hot seat (the hot throne?), and Telltale’s Game of Thrones makes sure you feel the burn. A nerve-rending whirlwind of drama and uncertainty, it not only captures the spirit of Game of Thrones, but builds upon it in a way that feels truly unique for the series by putting the lives of its characters in your hands. Impenetrable as it can be to those who aren’t already devoted to the lore of George R. R. Martin’s universe, it’s everything a Game of Thrones fan could ask for and deserves a seat of honor right alongside the show that spawned it.

Rather than trying to retread events from the Song of Ice and Fire book series that the show has already covered, Telltale’s Game of Thrones focuses on a totally original (but Martin-approved) cast of characters over the course of its 20-hour run. Here we learn the story of House Forrester, a clan of bannermen loyal to House Stark, imperiled when their benefactors are betrayed and the Forrester patriarch dies in the chaos.

You play as several different members of the Forrester family, scattered from King’s Landing to the intimidating Wall, and have to do your best to keep them alive and working to save the House. As with all Game of Thrones works, you can expect a tale rife with tangled political intrigue and brutal violence, though the Forresters’ story also has an impressively human side – characters who seem one-note in the story’s opening hours develop into genuinely likeable, engaging people by the end, with moments of true tenderness sprinkled in to contrast (and intensify) the doom and gloom. By the end, you actually want to keep them safe for reasons outside ‘winning’ because they’re fascinating people, not just the least awful ones around.

Paint me a picture

Given that the Game of Thrones TV show is entirely live-action, the leap to Telltale’s oil-painting aesthetic may be a bit jarring, and movements in the engine can look comparatively jerky. But the art style is really lovely once you get used to it, despite some stilted animations here and there.

If any of that background sounds confusing though, this probably isn’t going to be the game for you. This Game of Thrones tale borrows heavily from the source material and doesn’t devote much time to explaining it, so you’ll often be left confused as to what’s happening around you or why it’s important. Indeed, the game opens on a catalytic event from the TV show, and if you aren’t already up to speed on why it’s important, you’ll quickly feel lost. You can still technically play the game even if you know nothing about the series (and if you didn’t just add ‘Jon Snow’ to that sentence, you’re in that camp), since the focus is on the Forresters, but there will always be a sense that you’re supposed to be more affected by some of the side characters that show up and make trouble for our heroes.

However, those already caught up on the show (or at least familiar with everything up through season four) will feel that special Westeros magic in every corner of this game, from environmental and characters designs down to far-reaching conspiracies and a deep, constant sense of unease. It flawlessly maintains a critical feeling of suspense, so even in its least action-packed moments (like a dinner with the Forresters’ snotty neighbors, which would run-of-the-mill in any other story), danger is just one wrong word away. Combine that with a masterfully-paced second half that makes the climactic tension difficult to bear, and Game of Thrones creates a nearly pitch-perfect drama that knows exactly how to break you down and leave you clamoring to find out what comes next.